![]() ![]() ![]() ![]() Image: Colossal Order/Paradox Interactive If you build it, Skylines suggests, you can make it work. The road creation system offers a full suite of options to curve, place, align, and organize any kind of city system that you would like, and nearly all the other systems in the game derive from that. It develops the systems of the previous game in substantive ways, offering many different methods for crafting the space of the city for your own design needs. The good news is that Skylines 2 hits all the markers. 2023 offers us a lot of pathways to express ourselves by making systems and simulations, and the splash that the original Skylines made is slightly less intense in a moment where I can’t swing a stick without hitting a game that wants me to plot a building or two down on a map. How Cities: Skylines took a great big slice of SimCityĬities: Skylines 2 is mostly a test to see if developer Colossal Order can deliver on the promise of “fiddly city builder” yet again, in a time when the “SimCity-ish” genre might be less crowded but the more broad “ city builder” category certainly is. ![]()
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